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COREY SMYTH

Game Designer

With over six years of experience as a Generalist Game Designer, I’ve had the opportunity to craft engaging gameplay, refine mechanics, and bring features to life. My expertise spans Quest design, Encounter and Boss design, and Combat design with a focus on Player Character Combat. I’m passionate about Narrative Design and eager to help shape diverse and immersive game worlds.

Here, you’ll find a collection of my work, showcasing my ability to design, iterate, and innovate across different genres and platforms. Whether it's balancing core mechanics, prototyping concepts, or enhancing player experiences, I’m always striving to push creative boundaries.

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